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Radiant one 4e
Radiant one 4e




However, wisdom is extremely important, as well. As almost all of your powers and attack rolls utilize strength for the attack and damage roll, strength should be the primary ability, and 20 strength at character creation is recommended for power characters or strikers. Dwarves and muls are naturally inclined towards the role, as are Dragonborn, with humans performing much better in the role of a Zealot than original paladins.Ĭreating a Zealot Ability Scores Any strength based race can benefit, and humans are particularly effective in the role. This includes the Goliath, Minotaur and Shifter. Races: The Zealot naturally favors races with high Strength and Wisdom. A few still worship darker gods, using the raw power of their faith to inflict damage, with the same vigor as the more divinely inspired Zealots. Due to their chaotic and somewhat uncontrolled nature, they sometimes lean towards Good or Chaotic good, given how rarely they fall in line with the law and their own personal crusades for justice. Zealots believe that self sacrifice and undying devotion to their cause are the best ways to achieve their objectives, and thus they rush head first in to battle with very little concern about their own defense. The forgo the natural defenses usually offered to them as paladins and instead focus almost entirely on damage, throwing away their own safety in order to inflict damage upon their enemies. The majority are strong believers in their faith, fighting relentlessly and with a zeal unmatched by most other divinely inspired characters. Religion: A divine protectors of justice, they are heavily inspired by religion. They gain powers in the same way as other classes and the paladin, but they are geared more towards dealing raw damage. They possess secondary healing and defender powers, however they are not as good as dedicated leader such as a cleric and possess less health than a dedicated defender (like the original paladin). They utilize the same encounter, daily and utility power as paladins, but utilize different class features and at-will powers to enhance their damage. From the class skills list below, choose 4 more trained skills at 1st level.Ĭlass Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)Ĭlass Features: Crusader's Wrath, Channel Divinity, Lay on HandsĬharacteristics: The Zealot is a predominately melee striker who uses divine powers to deal damage to their enemies. Healing Surges per Day: 10 + Constitution modifier Hit Points at 1st Level: 12 + Constitution score Weapon Proficiencies: Simple melee, military melee, simple rangedīonus to Defense: +1 Fortitude, +1 Reflex, +1 Will Zealots employ divinely inspired attacks, empowering their attacks by the blessing of their Gods.Īrmor Proficiencies: Cloth, leather, hide, chainmail, scale, plate light shield, heavy shield However, they have secondary defensive capabilities and can serve as a defender when needed. Zealots fit strictly in to the striker role, intent specifically on dealing damage and vanquishing their enemies. Holy Avengers, these Crusaders fight valiantly for justice, throwing themselves headfirst in to their cause.






Radiant one 4e